To celebrate the 25th anniversary of Resident Evil and the release of Resident Evil VIII next month – we’re celebrating the series this month.
Ever wondered what happened to Bravo team’s Rebecca Chambers prior to the events of Resident Evil 1? The secret is finally out of what really happened to the Bravo team. Development for Resident Evil Zero originally began in 1998 for the Nintendo 64.
After encountering memory storage problems, the development slowed until it was rebuilt with the concept carried over to the GameCube.
Following Rebecca Chambers as she is sent on a mission with her team to investigate the cannibalistic murders in the Arklay Mountains outside of Raccoon City. Her group suddenly begin to be forcefully separated by monsters, and Rebecca finds herself on a train that has been stopped.
Soon after realising the monsters are on the train, she encounters escaped criminal Billy Coen and must join forces to survive. They are taken on a journey that begins to uncover the horrors of Umbrella and the corruption of Raccoon City.
Similarly to previous titles, Resident Evil Zero has tank controls and a third-person perspective with set camera angles. Unlike any other game in the series, you can control both the characters of Billy and Rebecca by switching to either of them. When you control one, the other is controlled by AI.
There are no item boxes, but you can finally drop unwanted or unneeded items around that are placed on the map. You can share items such as herbs between partners and trade to other key items when needed. Rebecca has a special ability to mix and store herbs, whilst Billy is stronger and can move heavier objects and use a lighter.
The response to the new systems was hit and miss – but honestly it’s fantastic. It’s a refreshing take on the Resident Evil series and the chemistry between the characters is incredible. Being able to drop useless items is amazing and a shared inventory is so handy as well.
Being able to explore more of Rebecca’s character is great – but it’s surprising that she’s such a badass in this game and a weakling in Resident Evil 1 who needs to be saved by Chris. Despite that, the characterisation is good to every character and you actually get to see the infamous Bravo team before their destruction.
Towards the end, the monsters and overall plot gets a little bonkers but it’s all in good fun. It feels less like a Resident Evil game and more like a JRPG – but it’s different and unique. Resident Evil Zero is an outlier in a standard series and provides so much fun and variety that you’ll struggle to find elsewhere.
Words by Charlie Vogelsang